Crystal Star Slot Machine

Crystal Star Slot Machine 6,7/10 5945 reviews

by Steve Bourie

Star Crystals is a video slot game designed by Genesis Gaming that takes place deep in outer space, where no one can hear you scream. Nothing scary about this game though, only friendly and colourful. The IGT labs have developed some of the best known slots including those based on major brands and franchises, such as Monopoly and Star Trek. IGT has also been associated with big names in Hollywood, with its movie-themed slots like Breakfast at Tiffany's, the Hangover, Grease, The Dark Knight, Ghostbusters, Sex and the City, Indiana Jones. Must be 21 years of age or older and show valid ID and 24 Karat Select Club® card to participate in promotions. Visit 24 Karat Select Club for complete rules and details for all promotions. The Crystal Stars are the seven stars Mario and his partners collect in Paper Mario: The Thousand-Year Door, and are the game's objectives. Upon collecting one, it will teach Mario a Special Move. When all seven are collected and shown at the pedestal in Rogueport Sewers, they will open the Thousand-Year Door to the Palace of Shadow.

The Seminole Tribe of Florida has six casinos in the state: Seminole Hard Rock Hotel & Casino-Tampa; Seminole Hard Rock Hotel & Casino-Hollywood; Seminole Casino-Coconut Creek; SeminoleClassic Casino-Hollywood; Seminole Casino-Brighton; and Seminole Casino-Immokalee.

All of their casinos offer slot machines and five of them also offer blackjack, as well as other kinds of house-banked card games. According to the Miami Herald, it was estimated those casinosgenerated about $2.3 billion in profits in 2016 http://www.miamiherald.com/entertainment/article166085722.html. Since the average U.S. casino generates about 65% of its profits from its electronic gaming machines, it would be fair toestimate that the Tribe’s machines earn about $1.5 billion a year for them.

The only other competition for the Tribe’s casinos are the eight local pari-mutuels in Miami-Dade and Broward Counties which all offer slot machines, but are not allowed to offer live tablegames, such as blackjack. All of these pari-mutuel casinos, also known as racinos, are in competition with the Seminole’s three Broward county casinos, but the Seminole Hard Rock Hotel& Casino in Hollywood alone generates more profits than all eight of the racinos combined.

Florida gaming regulations require all of the pari-mutuel casinos to report how much their slot machines actually pay back to the public. This “Average Payout Percentage” information isavailable to the public and can be seen on the state’s website at http://www.myfloridalicense.com/dbpr/pmw in the “Slot Revenues” section. Additionally, each racino must post a sign in the casino showing the average monthly payback percentage forall of their gaming machines. Usually, the average for all of the casinos is around 92.5%

The Seminoles are not required to release information on the payout percentages for any of their casinos and they keep this information a closely guarded secret. They say that theirmachines pay out at a rate comparable to the pari-mutuels, but no one knows for sure, and the topic is sometimes a source of controversy.

If you read reviews of Seminole casinos on Yelp, Tripadvisor, or on our website at americancasinoguide.com you will see some reviewers say they believe the machines are set to around 60%, orlower. As someone who has written about casino gambling for more than 25 years, I know that isn’t true. The procedure for deciding what a slot machine is set to pay back to the public is rathersimple. When a casino orders a slot machine the manufacturer will offer them a choice of chips to put in the machine and that chip is what controls the long-term payback percentage in thatmachine. Generally, there are about six to eight different chips to choose from and the payback percentages can be as high as 98 percent to as low as 82 percent.

Casinos, almost universally, put the highest-paying chips in the highest denomination machines and the lowest-paying chips in the lowest denomination machines. This means that $25 slots willhave chips returning around 95-98 percent and the penny machines will have chips returning around 86-89 percent.

The lowest payback I ever heard of for a chip was about 80 percent, so I knew that the 60 percent number in the user reviews was not correct, but could there be some way to find out what themachines at the Seminole casinos really paid back to the public? After a lot of research, I believe that I have correctly calculated this information and what follows is my story of how I didit, plus a simple formula to show how anyone can do it. Additionally, we’ll take a look at the returns on some specific machines at some Seminole Casinos and see how they compare to the returnsat other casinos. Now, in order to start this discussion properly, you’ll first need some background information on how casinos work.

When discussing how casinos make money, it is important to know the term “theo,” which is short for theoretical. This is how a casino expects to make money on its games. It’s referred to as“theo” because it is a theoretical number that is not guaranteed. However, the casino knows that the longer you play, the more likely your loss will approach the theoretical win for thatparticular game.

As an example, if you play a slot machine that has a 10% theo, then the casino would expect to keep about 10% of all the money you play through that machine. So, if you played $1,000 throughthat slot machine, the casino would calculate its theoretical win as $100 because 10% of $1,000 is $100. Now, since this is gambling, anything can happen when you play that machine. You may win$600, or you may lose $400 and, actually, the casino itself doesn’t know what will happen. All they know is that as long as people continue to play that machine, the casino will end up keepingabout 10% of the money that goes through that machine because the machine has a “theo” of 10%.

In order for a casino to calculate your total theo for your visit, and what you are worth as a player to them, your play must be tracked and that is done by the player’s club at each casino.All casinos have a player’s club where visitors can join and have their play tracked on the machines in order to earn “comps” such as free food, free drinks, free shows, free gifts, invitationsto special events and more.

To track your play you are issued a card, similar to a magnetic-striped credit card, that is inserted into the machine and it will track your wins and losses, as well as the total amount of allyour bets. Naturally, the more you play on the machines, the more free stuff you will get from the casino. When deciding how much to give you back in benefits for your play, the casino mustfirst calculate your total theoretical loss to determine how much they have earned from you. Then, based on that total, they will rebate a certain percentage back to you in the form ofcomps and free play. The actual percentage rebated to the player is a trade secret for each casino but, again, it is always based on a player’s tracked theoretical loss.

I live only one mile from the Seminole Hard Rock Casino in Hollywood and I joined their Seminole Wild Card player’s club shortly after the property opened in 2004. Although I did not playmuch in the ensuing years, in late 2013 I began to play rather heavily and it continued through early 2017. My game of choice was video poker rather than slot machines because there is a skillinvolved in video poker and I used software to learn how to play my hands properly. Eventually, I played at an expert level that allowed the casino to have only a slight mathematical edge overme.

Overall, my results were pretty good as I hit quite a few royal flushes in 2016 and that helped me to come out ahead for my three years of play. In early 2017 the casino made some changes totheir video poker games, which made them less desirable, and I stopped playing. During my period of play I used that opportunity to analyze the Seminole Wild Card Player’s club and, following,is what I discovered.

The set-up of the Seminole Wild Card Player’s club is somewhat unusual because at most casinos when you play a machine you will earn points based on the total amount of money you put through amachine. On some machines it may be that $5 earns one point, while on other machines it may be $10 or $25 earns one point.

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The Seminole Wild Card Player’s club is different because players don’t earn points on each machine, instead they earn comp dollars. As an example, for playing $10 through one machine you mightearn six cents, while on another machine you might only earn three cents. So, if you ended up playing $1,000 for the day on the same machine, your comps would total $6 on the first machine, or$3 on the second machine. As a player, you wouldn't really know why one machine gave more comps, but you could correctly theorize that the machines that had a higher rate meant that the casinowas making more of a theoretical win from you and that's why they could give you back more comps.

The comps you earned could then be spent like regular dollars at hotels, restaurants, bars, lounges and retail stores at any of the six Seminole Casinos. Besides earning comps, each day's playalso earned you status credits and those enabled you to reach a higher player's card level. Interestingly, there was no information on a formula for how the status credits were earned. As aplayer all you knew was that you could check your account each day to see how many status credits you earned for your previous day's play.

The player's club only has three tiers: Platinum, Elite and X Card. All players start at Platinum and to reach Elite you need to earn 3,750 status credits within a three-month period. X Card isreserved for the casino's biggest players, but there is no public information available on what is needed to attain that level.

I easily attained Elite level and after tracking the comps and status credits I earned each day, within a few months I began to realize that the status credits actually represented my totaltheoretical loss for each day. I was able to confirm this through test play on certain machines, as well as speaking with other knowledgeable players.

Once I knew that the earned status credits represented my total theoretical loss I was then able to compare that number to the total comps I earned on that same day and I realized that therewas a relationship between those two numbers. As an example, one day I earned $48.75 in comps and I was awarded 828 status credits. By multiplying $48.75 by a factor of 17 the result was828. Another day I earned $30.83 in comps and 524 status credits. Once again, by multiplying $30.83 by 17 the result was 524. That relationship was absolute and no matter what day I played, Ifound that I could always multiply the amount of my earned comps by 17 to determine my status credits (theoretical loss) for that day.

Crystal

Since I now knew how to calculate my theoretical loss for the day, based on the comps I earned, I then realized that I would be able to calculate what the casino had set as its theoreticalpayback percentage for any electronic game on the floor.

How to Calculate the Theoretical Payback Percentage on a Slot Machine - I believe that anyone can calculate the theoretical payback percentage on any gaming machine in aSeminole Casino by using a formula that I created. The key to calculating a machine’s theoretical payback percentage is to track how many comp dollars you earn for putting exactly $100 in playthrough a machine. For example, if you bet $1 a spin, just track how many comp dollars you have earned after making 100 bets. Once you know that number, you can simply multiply it by 17 and youwill know the casino’s theoretical win rate for that machine. Deduct that number from 100, and you will then know the theoretical payback for that machine.

As an example, let’s say you put $100 through a penny slot machine and you earn 54 cents in comps. Just multiply .54 x 17 and you will get 9.18, which represents the casino’s theoretical winrate for that machine - 9.18%. Then, deduct 9.18 from 100 and you get 90.82 which would represent the casino’s theoretical payback percentage for that particular machine - 90.82%.

I found this method to be accurate and I tested it on dozens of machines at four different Seminole casinos. It should also work at the other two Seminole casinos since they all share the sameplayer’s club. One word of warning, however, is that I found the method to only be accurate for single-denomination machines. If you play a multi-denomination machine the method cannot berelied upon to give you an accurate payback percentage for all of the denominations.

How Do Slot Paybacks at the Hard Rock in Hollywood Compare to the Other Local Casinos? In trying to determine an average payback percentage for slot machines at the Hard Rock in Hollywood, Irealized that it would not be possible to get an actual accounting and I would just have to make an educated guess based on the results of playing some machines in different denominations.

Therefore, I randomly played 10 different machines throughout the casino in three different denominations: pennies, quarter and dollars. As mentioned previously, I had to play exactly $100through each machine and in some instances it wasn’t possible to play exactly $100, so I might have gone over by a few pennies.

In the table below you can see the results for playing 10 random penny slots and the average theoretical return was 88.37%

Date PlayedMachine #Namecomps earned for $100 coin-inTheoretical HoldTheoretical Payback
30-Nov012714 10130Moon Maidens$0.6811.56%88.44%
17-Aug040312 04892Quick Strike Mystery Rewards0.6911.73%88.27%
30-Nov010103 11114Desert Dawn0.5910.03%89.97%
17-Aug034106 09083Quick Hit Platinum0.6410.88%89.12%
17-Aug050907 10010Fu Dao Le0.6911.73%88.27%
30-Nov012106 11952Jungle Riches0.6911.73%88.27%
17-Aug013504 10609Super Wheel Blast Lion of Venice0.7011.90%88.10%
17-Aug013510 10618Wild Leprecoins0.7011.90%88.10%
17-Aug043702 08245Buffalo Special Edition0.72 12.24%87.76%
14-Oct051502 12178Rumble Rumble Bison0.7412.58%87.42%
Average11.63%88.37%

In the table below you can see the results for playing 10 random quarter slots and the average theoretical return was 90.89%

Crystal Casino Game

Date PlayedMachine #Namecomps earned for $100 coin-inTheoretical HoldTheoretical Payback
30-Nov067510 11231The Enforcer$0.457.65%92.35%
30-Nov032301 32091Triple Double Diamond0.539.01%90.99%
30-Nov013704 09830Thunder Eyes0.549.18%90.82%
30-Nov074701 11731Quick Hit Platnum Plus0.6310.71%89.29%
30-Nov101406 08598Cash Cove0.498.33%91.67%
16-Oct064103 09534Colossal Cash Grand Dragon0.477.99%92.01%
16-Oct034708 12048Double Hot Fire0.549.18%90.82%
16-Oct075307 10059Black Diamond0.5910.03%89.97%
16-Oct101309 09950Mystery Rewards Glistening Jade - Rapid Hit Fever0.539.01%90.99%
30-Nov075305 09528Crystal Star0.5910.03%89.97%
Average:9.11%90.89%

In the table below you can see the results for playing 10 random dollar slots and the average theoretical return was 91.40%

Date PlayedMachine #Namecomps earned for $100 coin-inTheoretical Hold
Hold
Theoretical Payback
17-Aug075504 50787Spin & Win Instant Spin$0.477.99%92.01%
17-Aug069001 09079Quick Hit Platinum0.518.67%91.33%
12-Oct069710 09348Wild Red Sevens0.447.48%92.52%
12-Oct069707 09345Triple 777 Red Hot 3 Reels0.447.48%92.52%
12-Oct041806 05563Black & White 7s0.477.99%92.01%
30-Nov067804 10546Double Jackpot Lions Share0.5910.03%89.97%
14-Oct065405 10508Midnight Eclipse0.477.99%92.01%
30-Nov068904 08728Dragons Luck0.5910.03%89.97%
30-Nov068105 10158Sky Rider0.589.86%90.14%
16-Oct055307 50806Blazing 7s 3 Reel0.508.50%91.50%
Average:8.60%91.40%

So, now that we have analyzed the theoretical payback percentages on these machines, how do they compare to the actual returns on slots at other South Florida casinos in those samedenominations?

Well, unfortunately, Florida’s Division of Pari-Mutuel Wagering, which compiles the statistics on payback percentages for all racetrack casinos only releases information on the average payoutfor all machines within each casino and not for specific denominations. We did put in a public records request asking for a breakdown of those stats by denomination, but we received thefollowing reply: “The Division does not maintain information responsive to the following request: slot machine gaming revenue reports by denomination (one cent, nickel, quarter, dollar, etc.).”

Since we couldn’t get information on payback percentages by denomination, it was not possible to compare the Hard Rock’s machines with those at the pari-mutuels. However, it was possible tomake an educated guess about the overall returns on the Hard Rock’s machines. For the 12-month period from July 2016 through June 2017, the pari-mutuel casino with the highest average returnswas Magic City at 93.55% and the lowest returns could be found at the Isle in Pompano where they averaged 90.91%. Therefore, based on the numbers shown in the tables above, I would have toagree that the Hard Rock Hollywood’s slot paybacks are “comparable” to those at other local casinos and they are not set to pay back at the low rates that some people would suggest.

How Do Returns on Machines at The Seminole Hard Rock Casino in Tampa Compare to Returns at Casinos in South Florida? On the American Casino Guide website visitors can leave a review forany U.S. casino and the Seminole Hard Rock in Tampa has gotten almost 200 reviews - https://www.americancasinoguide.com/florida/seminole-hard-rock-hotel-a-casino-tampa.html The vast majority of those reviews are complaints about how bad the paybacks are on the slotmachines. The thinking seems to be that, once again, the machines are set to pay back at a very low rate, especially since the Tampa casino has no competition because the nearest non-Seminolecasino is about 250 miles away. That sentiment seemed somewhat logical to me so I thought I would investigate further by making a trip to Tampa to visit the casino.

I arrived late in the day and I spent a few hours that evening, as well as a few more hours the next morning testing various machines using my formula. My thought was to find some of theexact same machines I played at the Hard Rock in Hollywood and to see if the theoretical payback percentages were lower. This turned out to be harder than I expected as I found it difficult tofind the same machines in the same denominations. One other thing I noticed was that there did not seem to be too many penny slots. Instead, the vast majority of the lower denomination gameswere two-cent slots. This was not the case at the Hard Rock casino in Hollywood, where penny machines were abundant.

Eventually, I did find a few machines, in three specific denominations, that were the exact same as the ones I played in Hollywood and the table below shows how the results compared.

For penny games there were three machines I tested and, interestingly, all three had the same theoretical payback percentage as at the Hollywood Hard Rock.

Date PlayedMachine #Namecomps earned for $100 coin-inTheoretical HoldTheoretical PaybackLocation
14-Oct051502 12178Bison Rumble Rumble$ 0.7412.58%87.42%Hollywood
23-Oct082802 05797Bison Rumble Rumble$ 0.7412.58%87.42%Tampa
17-Aug050907 10010Fu Dao Le$ 0.6911.73%88.27%Hollywood
23-Oct092206 6026Fu Dao Le$ 0.6911.73%88.27%Tampa
17-Aug070712 04056Buffalo Special Edition$ 0.7212.24%87.76%Hollywood
23-Oct043702 08245Buffalo Special Edition$ 0.7212.24%87.76%Tampa

Finding quarter games proved to be a bit harder. I only found two machines that were identical to ones at the Hollywood casino and, once again, the theoretical payback percentages matched upfor both casinos.

Date PlayedMachine #Namecomps earned for $100 coin-inTheoretical HoldTheoretical PaybackLocation
16-Oct075307 10059Black Diamond$ 0.5910.03%89.97%Hollywood
23-Oct324002 30380Black Diamond$ 0.5910.03%89.97%Tampa
30-Nov075305 09528Crystal Star$ 0.5910.03%89.97%Hollywood
23-Oct015205 30371Crystal Star$ 0.5910.03%89.97%Tampa

At the dollar level I found four machines that matched up with their Hollywood casino counterparts. On the first one, Triple 777 Red Hot Three Reels, the comps earned were the same as at theHollywood casino. This was great because the comp rate on every machine was matching up perfectly, so far, but that soon stopped.

Date PlayedMachine #Namecomps earned for $100 coin-inTheoretical HoldTheoretical PaybackLocation
17-Aug069707 09345Triple 7 Red Hot Three Reels$ 0.447.48%92.52%Hollywood
23-Oct380605 50232Triple 7 Red Hot Three Reels$ 0.44 7.48%92.52%Tampa
16-Oct055307 50806Blazing 7s Three Reel$ 0.508.50%91.50%Hollywood
23-Oct040111 50330Blazing 7s Three Reel$ 0.396.63%93.37%Tampa
17-Aug069001 09079Quick Hit Platinum$ 0.518.67%91.33%Hollywood
23-Oct180209 50437Quick Hit Platinum$ 0.416.97%93.03%Tampa
17-Aug075504 50787Spin And Win Instant Spin$ 0.477.99%92.01%Hollywood
23-Oct353601 50197Spin And Win Instant Spin$ 0.569.52%90.48%Tampa

On the three-reel blazing 7’s machine the comp rate was 39 cents, which would correspond to a theoretical payback percentage of 93.37%, which was higher than the 91.50% figure for the samemachine in Hollywood. A similar thing happened with the next machine I tested: Quick Hit Platinum. The comp rate on this game was 41 cents which would equal a theoretical payback percentage of93.03% which, again, was higher than the 91.33% figure for the same machine in Hollywood.

Then, on the last dollar machine I played, Spin & Win Instant Spin, the results were slightly worse. That machine gave 56 cents in comps, which would correspond to a theoretical return of90.48%, versus the same machine in Hollywood which came in at 92.01%

So, interestingly, the theoretical payback percentages for the first eight slot machines in Tampa were either equal to, or better than, the same machines in Hollywood. This was very surprisingas I thought they would be lower at the Tampa casino because they had no direct competition.

Crystal Star Slot Machine

But what about all those player reviews complaining that the slots in Tampa paid less than the slots in Hollywood? Well, my research showed that the machines were set to pay back at about thesame rate in both places. However, there didn’t seem to be quite as many penny machines in Tampa, most of them were 2-cents and higher, and this could offer an explanation.

Crystal Slot Machines Online

Penny machines are the most common denomination found in U.S. casinos. For example, at the two Indian casinos in Connecticut, Foxwoods and Mohegan Sun, penny machines make up about 60% of allthe slots on the floor. While I didn’t take an inventory of all the machines in Tampa I was struck by the fact that penny machines were not in abundance. Since the Tampa casino has nocompetition, it could be that they were forcing players to make a higher average bet simply by having fewer penny machines available. If so, a higher average bet would result in players losingtheir money faster, thus explaining the sour sentiments of some players. Keep in mind that the Hollywood casino would not be able to easily do the same thing because of competition from othercasinos. If a player in Hollywood didn’t think there were enough penny games available they could just go to a different casino. A player in Tampa would not have that option.

Now, looking back, it is true that one slot machine in Tampa did come in with a lower theoretical rate, but that could have simply been a mistake. Keep in mind that the casino knows what thechip in each machine is set to pay back to the public on a long-term basis and, in turn, they will set the player’s club comp rate to approximate that number. Sometimes mistakes are made andthe rate could be set too high, or too low. That could be what happened here, or perhaps it was intentional and there was a specific reason for that particular setting.

In conclusion, I hope that everyone reading this report understands that it is not a complete analysis of all machines at either casino. To undertake such a project would have required a hugeamount of manpower, plus a rather large bankroll to withstand the gambling losses that would be expected.

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I am just one person who set out to investigate this subject as it is my area of expertise. I have been writing about payback percentages at casinos for more than 25 years and I believe that mywork is accurate. Should anyone from Seminole casino operations want to present any further information on this subject I would welcome hearing from them. I would be also be glad to print anyrebuttal that they might want to send to me concerning this article.

Crystal Star Deluxe Slot Machine

This article is about the group of Crystal Stars. For the seventh Crystal Star, see Crystal Star.
Mario gets a Diamond Star, one of the Crystal Stars
All seven Crystal Stars

The Crystal Stars are the seven stars Mario and his partners collect in Paper Mario: The Thousand-Year Door, and are the game's objectives. Upon collecting one, it will teach Mario a Special Move. When all seven are collected and shown at the pedestal in Rogueport Sewers, they will open the Thousand-Year Door to the Palace of Shadow.

The stars were created by the Shadow Queen to hold the essence of the heavens, and were placed in several locations to further expand her power.[1] One of the castles built to hold the stars is Hooktail Castle. However, four heroes collected them and used their power against the Shadow Queen, but the heroes were cursed before the fight finished, and they couldn't let go of the Crystal Stars or else they will be trapped in a black chest. Knowing this, the heroes gave the Crystal Stars to others to protect.[2]

The Crystal Stars consist of the Diamond Star, the Emerald Star, the Gold Star, the Ruby Star, the Sapphire Star, the Garnet Star, and the Crystal Star:

  • The Diamond Star was given to a healer the Toad hero met and was told to hide it in a place no one would look.[3] Eventually, Hooktail got a hold of the star and kept it hidden in Hooktail Castle until Mario defeated her.
  • The Emerald Star was given to the Punies to protect, which they happily obliged to do after the Goomba hero saved them from monsters by hollowing out The Great Tree.[4] During the course of Mario's adventure, Lord Crump steals the Emerald Star and Mario has to fight him in Magnus von Grapple to get it back.
  • The Gold Star is obtained in Glitzville, with its location kept secret by Grubba, whom Mario has to fight to obtain it. A fake Gold Star is placed on the Champ's Belt, which is given to the top ranked fighter of the Glitz Pit.
  • The Ruby Star was hidden in Creepy Steeple by the Boo hero.[5]Doopliss later finds and keeps the Ruby Star until Mario defeats him.
  • The Sapphire Star was intended to remain hidden on Keelhaul Key by the Koopa hero, but the pirate Cortez stole it easily.[6] After 'defeating' Cortez in battle, he gives the Sapphire Star to Mario.
  • The Garnet Star is kept hidden in Poshley Sanctum, guarded by Pennington in a secret room even he did not know existed. A fake Garnet Star is on display for tourists.
  • The Crystal Star was originally kept hidden in Rogueport. However, Grodus and the X-Nauts found it and took it to their fortress on the Moon, where Mario battles Magnus von Grapple 2.0 to recover it.

The Crystal Stars also look similar to and have the same role as the Seven Stars in Super Mario RPG: Legend of the Seven Stars.

Variants[edit]

Crystal StarLocationGuarded byPowerSP neededDescriptionEffect
Magical MapRogueport in a small chest, with a merchantNo one; given to Mario by Princess PeachSweet Treat1-Replenishes up to 7 HP for both party members and 8 FP, as well as curing all status effects.
Diamond StarHooktail CastleHooktailEarth Tremor2The object Koops' father found in Hooktail's belly.If successful, this power creates an earthquake that can do up to 6 damage against all enemies.
Emerald StarThe Great TreePuni elderClock Out2The object you got from the Puni elder in the Great Tree.If successful, immobilizes all enemies temporarily.
Gold StarGlitz PitMacho GrubbaPower Lift3The object Jolene gave you after defeating Grubba.Boosts attack and defense power for a short time for both party members.
Ruby StarCreepy SteepleDooplissArt Attack4The thing you got by beating Doopliss, the body thief.Any amount of damage can be done depending on how many times the player encircles around the enemies.
Sapphire StarPirate's GrottoCortezSweet Feast5The object you got after not really defeating Cortez.Much like Sweet Treat, the player will replenish up to 24 HP for each party member and 24 FP.
Garnet StarPoshley HeightsPennington (guards the Poshley Sanctum)Showstopper2The very un-red-herring real thing from Poshley Sanctum.If successful, destroys enemies in a single blow. The attack is less likely to be successful on enemies with more than 12 HP, mini-bosses and bosses, except for Bowser and Kammy Koopa.
Crystal StarX-Naut Fortress, originally in RogueportPossibly originally no one, Magnus von Grapple 2.0Supernova6The object you got out of Magnus von Grapple 2.0.Does up to 15 damage to all enemies, 3 each time the player fills the gauge.

Names in other languages[edit]

LanguageNameMeaning
Japaneseスターストーン
Sutā Sutōn
Star Stone
SpanishCristales EstelaresStelars Crystals
FrenchGemmes étoileStar gems
GermanSternenjuwelenStar jewels
ItalianGemme StellaStar gems

References[edit]

  1. ^'In order to increase its already formidable power the demon created Crystal Stars to hold the essence of the heavens. One of these stars was placed in each country to exert the demon's influence.' - Grifty
  2. ^'The four heroes thought they had sealed away the demon and all of its power, but the demon used a tiny opening before the seal was complete to curse them all. While holding the Crystal Stars, they felt nothing, but when they let them go a black box would appear to seal their souls within. The four heroes travelled the world, scattering the stars so the seal would remain. But the last four stars each carried the curse, which claimed each hero...' - Grifty
  3. ^'The strong Toad held his star and continued his arduous journey. But eventually the miles took their toll upon him and he collapsed. A traveling healer happened by and saved his life but the Toad knew his fate was to be trapped in the box when the star was gone. So he asked the healer to hide the star in a secret place known to no one...' - Grifty
  4. ^'At that time, many monsters wandered in the nearby Boggly Woods. [...] Pitying them, the Goomba hollowed out the Great Tree for the Punies to live in. The Punies were so grateful they swore to protect the Crystal Star there...' - Grifty
  5. ^'Once the Boo heroine hid her star in a steeple, she was trapped in the nearby town. Some say the Crystal Star lies in that steeple still.' - Grifty
  6. ^'The Koopa hero went to a southern isle to hide his star where none would find it. But the Koopa was so tired from his journey that the pirate Cortez stole it easily.' - Grifty
Stars
CharactersCo-Star Luma • Comet Tico • Dark Star • Geno • Lubba • Luma • Millennium Star • Monstar • Polari • Star Gate • Starlow • Star Spirits (Eldstar · Kalmar · Klevar · Mamar · Misstar · Muskular · Skolar) • Twink
SpeciesHungry Luma • Luma • Star • Star Kid • Stars (enemy) • Wish Star
Items and objects10-Point Star • 20-Point Star • Beanstar • Big Paint Star • Big Star • Bonus Star • Boost Star • Bronze Star • Cobalt Star • Coin Rush Star • Comet Piece • Crystal Stars (Crystal Star · Diamond Star · Emerald Star · Garnet Star · Gold Star · Ruby Star · Sapphire Star) • Goal (Yoshi Topsy-Turvy) • Goal Star • Grand Star • Green Star • Jumbo Star • Launch Star • Mario's Star • Mega Star • Mini Paint Star • Mini Star • Mini Ztar • Miracle Cure • Power Star • Pull Star • Rainbow Star • Red Power Star • Red Star • Red Yoshi Star • Sapphire Star (Wario: Master of Disguise) • Shine Sprite • Shooting Star • Silver Star • Sling Star • Star (Donkey Kong Country series) • Star (Mario & Wario) • Star (Mario Party series) • Star (Yoshi's Island series) • Star Bit • Star Block (Super Paper Mario) • Star Block (Mario Party DS) • Star Chip • Star Cure • Star Lift • Star Piece (Paper Mario series) • Star Piece (Super Mario RPG: Legend of the Seven Stars) • Star Piece Cluster • Star Rod (Mario Party 8) • Star Rod (Paper Mario) • Super Star • Yoshi Star • Ztar
RelatedEternal Star • Lumalee • Star Cursor • Star Haven • Star Marker • Star Point • Star Road (Super Mario RPG: Legend of the Seven Stars) • Star Road (Super Mario World) • Star Way • Star World
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Goals
Super Mario seriesAxe • Bell • Giant Gate • Goal (Super Mario Bros. 3) • Goal (Super Mario Land) • Goal (Super Mario Land 2: 6 Golden Coins) • Goal Pole • Goal Pole (secret) • Goal ring (New Super Mario Bros. U) • Golden Coin • Grand Star • Green Star • Jumbo Star • Keyhole • Magic Ball • Mask Gate • Multi Moon • Power Moon • Power Star • Red Power Star • Shine Sprite • Shiny Crown
Paper Mario seriesBig Paint Star • Crystal Stars • Mini Paint Star • Pure Heart • Royal Sticker • Star Block • Star Spirits
Donkey Kong franchiseEnd of Level Target • End of stage • Exit • Golden Banana • Level Flag • Slot Machine Barrel
OtherFinish Line • Goal gate • Goal (Yoshi Topsy-Turvy) • Goal Door (Mario vs. Donkey Kong series) • Goal door (Wario Land series) • Goal Ring • Luigi
Paper Mario: The Thousand-Year Door
Main charactersAdmiral Bobbery • Flurrie • Goombella • Koops • Mario • Yoshi • Ms. Mowz • Princess Peach • Vivian
SpeciesBub-ulb • Bumpty • Business Bro • Craw • Crow • Doogan • Duplighost • Glitz Pit Security • Jabbi • Little Mouser • Luff • Nibbles • Para-bomb • Pianta • Pig • Puni • Ratooey • Smorg • Toad • Twilighter • Yoshi
ChaptersPrologue • Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Chapter 7 • Chapter 8
Crystal StarsDiamond Star • Emerald Star • Gold Star • Ruby Star • Sapphire Star • Garnet Star • Crystal Star
BossesArmored Harriers • Beldam • Blooper • Bowser • Dark Bones • Doopliss • Gloomtail • Gold Fuzzy • Grodus X • Kammy Koopa • Lord Crump • Marilyn • Rawk Hawk • Red Bones • Shadow Sirens • Sir Grodus • Vivian
Chapter bossesCortez • Doopliss • Hooktail • Macho Grubba • Magnus von Grapple • Magnus von Grapple 2.0 • Shadow Queen • Smorg
Optional bossesAtomic Boo • Bonetail • Gus
Minor charactersArfur • Audience • Bandy Andy • Billy • Black Chest Demon • Blooey • Bob • Bob-omb Squad • Bobolink • Bomberto • Bootler • Bub • Bub-ulber • Businessman • Charlieton • Chef Shimi • Chestnut King • Chet Rippo • Chomp Country • Cleftor • Cranberry • Craw-Daddy • Creepy Steeple Boo • Darkly • Dazzle • Dead Bones • Destructors • Doe T. • Don Pianta • Dupree • Eddy the Mask • Eve • Excess Express conductor • Excess Express engineer • Excess Express waitress • Fahr Outpost mayor • Flavio • Flo • Francesca • Frankie • Fred • Fuzz • Garf • General White • Ghost T. • Gloomer • Gob • Goldbob • Goom Goom • Goomba Bros. • Goomez • Goomfrey • Goomther • Goose • Grifty • Grubba • Hamma, Bamma, and Flare • Hamma Jamma • Hamma Jamma's father • Hamma Jamma's grandfather • Hand-It-Overs • Hayzee • Heff T. • Herb T. • Hizza • Ishnail • Jabble • Jerry • Johnson • Jolene • Kolorado's father • Koopie Koo • Koopley • Koopook • KP Koopas • KP Pete • Kroop • Lady Bow • Lahla • Laki • Larson • Lucky • Luigi • Lumpy • Magikoopa Masters • Maitre Delish • Master Crash • Mayor Dour • McGoomba • Merlee • Merlon • Merluvlee • Maude • Mind-Bogglers • Minister Crepe • Mousimilian • Mover • Mr. Hoggle • Niff T. • Nob • Old Man Skoo • Pa-Patch • Parakarry • Parrot • Peeka • Pennington • Petuni • Pianta syndicate • Pierre • Pine T. Jr. • Pine T. Sr. • Plenn T. • Podler • Podley • Poker Faces • Pokey Triplets • Porter • Prince Mush • Princess Eclair • Professor Frankly • Pungent • Pungry • Punio • Puniper • Puni elder • Punk Rocks • Rob • Robbo Thieves • Rocko • Ronnie • Scarlette • Screamy • Shellshock • Shellshockers • Sir Swoop • Spike Storm • Spiky Joe • Stewart • Swindell • Swob • Sylvia • TEC-XX • The Koopinator • Thriff T. • Tiny Spinies • Toadette • Toadia • Toadsworth • Toce T. • Tony • Toodles • Torque • Traveling Sisters 3 • Vinny • Whacka • Wings of Night • Wonky • Zess T. • Zip Toad
EnemiesAmazy Dayzee • Arantula • B. Bill Blaster • Badge Bandit • Bandit • Bald Cleft • Big Bandit • Bill Blaster • Blooper • Bob-omb • Bob-ulk • Bombshell Bill • Boo • Boomerang Bro • Bristle • Bulky Bob-omb • Bullet Bill • Buzzy Beetle • Chain-Chomp • Cleft • Crazee Dayzee • Dark Boo • Dark Bristle • Dark Craw • Dark Koopa • Dark Koopatrol • Dark Lakitu • Dark Paratroopa • Dark Puff • Dark Wizzerd • Dry Bones • Dull Bones • Elite Wizzerd • Elite X-Naut • Ember • Fire bar • Fire Bro • Flower Fuzzy • Frost Piranha • Fuzzy • Fuzzy Horde • Gloomba • Goomba • Green Fuzzy • Green Magikoopa • Hammer Bro • Hyper Bald Cleft • Hyper Cleft • Hyper Goomba • Hyper Paragoomba • Hyper Spiky Goomba • Ice Puff • Iron Cleft • Koopa Troopa • Koopatrol • KP Koopa • KP Paratroopa • Lakitu • Lava Bubble • Magikoopa • Mini-X-Yux • Mini-Yux • Mini-Z-Yux • Moon Cleft • Pale Piranha • Parabuzzy • Paragloomba • Paragoomba • Paratroopa • Phantom Ember • Pider • Piranha Plant • Poison Pokey • Poison Puff • Pokey • Putrid Piranha • Red Chomp • Red Magikoopa • Red Spike Top • Ruff Puff • Shady Koopa • Shady Paratroopa • Sky-Blue Spiny • Spania • Spike Top • Spiky Gloomba • Spiky Goomba • Spiky Parabuzzy • Spinia • Spiny • Spunia • Swampire • Swooper • Swoopula • White Magikoopa • Wizzerd • X-Fist • X-Naut • X-Naut PhD • X-Punch • X-Yux • Yux • Z-Yux
LocationsBoggly Woods • Broadshroom • Circuit Break Island • Creepy Steeple • Deepdown Depot • Excess Express • Fahr Outpost • Flurrie's House • Fresh Juice Shop • Glitz Pit • Glitzville • Goomstar Temple • Great Tree • Grimble Forest • Hatesong Tower • Herb T.'s place • Hooktail Castle • Hot Dog Stand • Inn • Item Shop • Jazzafrazz Town • Keelhaul Key • Keelhaul Galleria • Lovely Howz of Badges • Mario Bros.' House • Moon • Netherworld • Niff T.'s shop • Northwinds Mart • Palace of Shadow • Petalburg • Petal Meadows • Pianta Parlor • Pirate's Grotto • Pit of 100 Trials • Podley's Place • Plumpbelly Village • Poshley Heights • Poshley Sanctum • Pudding Continent • Pungent's Great Tree Shop • Rapturous Ruins • Riddle Tower • Riverside Station • Rogueport • Rogueport Sewers • Rumblebump Volcano • Sales Stall • Shhwonk Fortress • Souvenir shop • Strudel Continent • Toad Bros. Bazaar • Trouble Center • Twilight Shop • Twilight Town • Twilight Trail • Waffle Kingdom • Westside Goods • X-Naut Fortress
MovesAction Command • Appeal • Art Attack • Boat Mode • Bob-ombast • Body Slam • Bomb • Bomb Squad • Charge • Clock Out • Dodgy Fog • Earth Tremor • Fiery Jinx • First Strike • Flee • Gale Force • Ground Pound • Guard • Gulp • Headbonk • Hold Fast • Infatuate • Jump • Kiss Thief • Lip Lock • Love Slap • Mini-Egg • Multibonk • Plane Mode • Power Lift • Power Shell • Rally Wink • Shade Fist • Shell Shield • Shell Slam • Shell Toss • Showstopper • Smooch • Spin Hammer • Spring Jump • Stampede • Stylish move • Superguard • Supernova • Sweet Feast • Sweet Treat • Tattle • Tease • Veil
ObjectsBadge • Big bomb cannon • Black chest • Black Skull • Blimp • Blue pipe • Brick block • Candy Pop • Chomp Rock • Coin block • Coral • Crystal Ball • Elevator • Flagpole • Heart • Hidden block • Koopa Clown Car • Meat • Metal block • Pianta token • Power-draining machine • Recovery Block • S.S. Flavion • Save Block • Shine Block • Star Piece • Stone block • Stone keys • Switch • Teleporter • The Thousand-Year Door • Treasure chest • X-Ship • Yellow block
Stats/StatusesAllergic • Badge Point • Burn • Charged • Confused • Danger • Defense • DEF-Up • Dizzy • Dodgy • Electrified • Fast • Flower Point • Frozen • Heart Point • Huge • Immobilized • Invisible • Payback • Peril • Poison • Power • POW-Down • POW-Up • Prohibited Command • Regeneration • Sleep • Slow • Soft • Star Point • Star Power • Tiny
Miscellaneous65th Super Fun Quirk Quiz • 66th Annual Quirk Quiz • Badges • Bestiary • Boom-bassa-boom Festival • Bingo! • E-mails • Enemy formations • Foppish Gourmet Weekly • Gallery • Glitches • Goldbobbington's • Happy Lucky Lottery • Hidden Block locations • Koopa Troop • Level up • Luigi Fan Club • Jazzafrazz Town Drama Slam • Mist • Mushroom Ball • On Golden Toad 2 • Pre-release and unused content • Quotes • Recipe • Rogueport Direct Mail Service • Rogueport Restoration Committee • Selling prices • Shine Sprites • Shops • Staff • Star Pieces • Star Point amounts • Stump Petuni • The Toad Warrior • University of Goom • X-Nauts
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